Blog Post 10 - Animation
To start this blog off, to help have more control with the rigg,
I added control curves to the IK Handles just so I could control all of the
joints to create a natural moving animation. This for some reason destroyed my
model when I started animating and I could not recover it. What I have learnt
from this is that before I start animating I need to make sure that everything
is perfectly set and ready before animating. Nothing can be wrong or your model
could break.
For my animation I was trying to reference a scene from an
anime call RWBY and the scene will be linked at the bottom. Because I was only
the IK handles I didn’t have as much control over my models movement as I would
have wanted to have. I tried to reference the clip as possible but when I
couldn’t I add my own ideas to the animation.
To help smooth out the animation I used the graph editor.
With all the curves that model take when moving you can smooth out the points
in between the frames. The graph editor translates the movements into lines.
RWBY Shine Dance Scene -
https://www.youtube.com/watch?v=Ok1v2J5PxTU
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